- Changed visual-only objects to write to texture then delete.
Gameplay:- Massively Improved pathfinding, enemies will no longer stack ontop of each other.
- Ice Goblins no longer deal damage but instead apply a 2/3rds of a second slow to the player.
- Fire Goblins now deal 50% of their previous damage upon hit and then the remaining 50% after the knock back is complete as burn damage.
- Acid Goblins no longer deal impact damage, instead spawning a pool of acid at the player's feet that deals damage over time.
- Acid Goblins range has been reduced by 50% but now create pools of acid, even if the shot misses the player.
- Improved spawning system.
- Blood visuals for persistent blood have been darkened to offer a better contrast to projectiles.
- Acid visuals have been made translucent to offer a better contrast to projectiles.
- Acid now has more consistent particle effects.
- Removed spare room.
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